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Othercide classes
Othercide classes










This copy of the game was obtained via publisher and reviewed on the PC. It is currently available on PS4, Switch, XBO and PC. Rating: 7.5 out of 10ĭisclosures: This game is developed by Lightbulb Crew and published by Focus Home Interactive and LBC Games. The themes of death, struggle, and rebirth are interesting, but they weren’t enough to override the repetition and and unconventional design choices.

othercide classes

That said, the repetitive gameplay and lack of variety made me eventually lose interest. I was drawn to Othercide not only because I’m a fan of turn-based tactical combat and compelling aesthetics, but because of its mysterious premise. I often went on “Impossible” sorties and found them easy, and often ended up losing daughters on missions marked “Hard”. They’re labeled from “Hard” to “Impossible”, but I found these tags utterly unhelpful. However, I did have problems when I would click things during battles - the game often seemed unresponsive, and at other times I would inexplicably lack the option for moves or attacks when I should have been able to perform them.Īnother issue is that the difficulty rating of missions are confusing.

#OTHERCIDE CLASSES PC#

Othercide‘s controls on PC were easy enough to pick up with everything onscreen marked with the keys (or mouse) to click. Beautiful textures and a Sin City-esque black and white palette with red highlights ooze style. I’m a sucker for a good art style or theme, and both are here in spades. While the gameplay may get stale too soon, Othercide‘s aesthetics make it a beautiful experience. The mission maps are repeated often and the overall lack of variety takes its toll. While new enemy types are slowly introduced over the course of the game, the three classes develop slowly and don’t vary much, apart from some stat upgrades. Othercide‘s missions can range from extremely easy to intensely challenging, but once I adjusted to the three classes and developed some simple tactics, the missions all began to feel nearly identical and I took little satisfaction from them. It also forced me to make difficult choices about who to sacrifice, which were more painful than choices presented to me in similar titles. This felt both overly punishing and frustrating to me when I couldn’t level in time to fight the boss, making multiple runs essential. Resources to create more daughters are plentiful, so I was forced to consider Daughters more like resources than individuals - I soon started leveling them up and managing them for sacrifice. Be warned, though - defeat from a boss means the run is over and the player has to start anew, but some buffs and options carry over between runs to make subsequent attempts more successful.Īpart from the roguelike structure of failure and restarting, another twist to this formula is that there is no way to heal Daughters except by sacrificing another Daughter of equal or greater level. Units function on action points, and the more points one spends to perform actions, the longer it will take for their next turn to come up in the timeline.Ĭertain actions can use delays or key off of other actions in order to chain together for devastating moves if planned well.

othercide classes

Missions use a turn-based battle system similar to something like X-Com or Into the Breach, where a timeline is shown at the bottom to declare which character or enemy will act, and in what order.

othercide classes

The Blademaster is focused on damage, the Shieldbearer on defense and smaller bursts of damage, and the Soulsinger provides ranged damage and protection. Each Daughter is generated as needed by the player and can be assigned one of three classes - Blademaster, Shieldbearer, and Soulsinger. What is clear is that the player commands “Daughters” - female warriors birthed from their “Mother” and tasked with protecting the world. What the enemy creatures are, what their goals are, and even basic information about the player’s character and role are shrouded in a mystery that is slowly unraveled as one battles in a roguelike isometric, tactical turn-based combat against hordes of extradimensional beings.

othercide classes

This is Othercide, or at least the premise as it’s presented. Each epic battle leads only to the next, and a defeat starts the cycle anew. WTF Standard missions are “Impossible” difficulty.Ī dark world between dimensions and heroic female warriors battling monsters beyond the veil of reality. HIGH The crazy cool aesthetic of dark demonic warfare.










Othercide classes