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In addition, LuaJIT is integrated in the desktop versions, making the Lua game code blazingly fast on those platforms.
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Especially tinkering (at least for me), as one of its strong points lies in its scripting language, the ever-elegant, "easy to learn difficult to master" Lua. KnowledgeableCirce's Experience LÖVE is a really nice framework for making small to medium-sized games and having fun while doing so - well-recommended for game jams, education, and tinkering in general. This definition is intentionally broad and inclusive, to match the scope of the question itself: other questions can satisfy more specific needs, while this one serves as a comprehensive summary and introduction. Likewise, a high-level tool which allows assembly of 2D games from assets fits even if it has no coding interface. The rendering engine is responsible for the rendering or rather 3D rendering and not for the game mechanics.Īmong other things, qualifying engines do not require an integrated development environment, any sort of visual editing or compositing of game assets, or a physics engine. the physics engine, the rendering engine is just middleware. some algorithms, solely responsible for the game mechanics and is strictly speaking not the rendering engine. This is based on Wikipedia's definition of a game engine, specialized to 2D while taking note of the second paragraph:Ī game engine is the software, i.e. For the purpose of this question, a "2D game engine" is defined as a framework for managing game state and behavior, integrated with 2D-specific middleware (at minimum, a rendering engine).
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